Edit Delete - Last Modified By: TDI at 25/01/2014 5:09:06 PM
Part 1 - Warm Up
'Ball Tag'
Description:
Players who have the ball are it and must try and tag others. Once tagged with the ball that player becomes 'it' also
Rules:
- Cannot run with the ball
- Cannot throw the ball
- Can create teams and just count points everytime someone is tagged.
Part 2 & 3 - Skill Development/Application
Shot Put
'Standing Throw/Power Position' - stationary throw isolating upper half and concentrating solely on throwing technique
'Glide Step & Throw' - introduce a small shuffle when throwing
'Rotation & Throw' - introduce the spin and release shot put throw
Discus Throw
'Standing Throw' - stationary throw isolating upper half and concentrating solely on throwing technique
'Spin and Release' - introduce the rotational footwork and throw
Javelin Throw -
'Standing Throw' - stationary throw isolating upper half and concentrating solely on throwing technique
'Shuffle Step & Throw' - introduce a small shuffle/run up when throwing
(NB: javelin head must hit/land the ground 1st to count as a legal throw to be measured)
Modifications:
- Use cones to mark out where students threw their personal best. Provides a visual incentive when practicing.
- Activities should focus solely on technical development, however to add competitiveness, (if required), students can record the best of 3 throws, furthest throw wins. Each total can even be added together to see what the total distance was thrown over 3-5 throws.
- Same activity can be done in teams, collating team scores to see which team wins
Edit Delete - Last Modified By: TDI at 25/01/2014 4:10:53 PM
Edit Delete - Last Modified By: TDI at 25/01/2014 4:15:30 PM