Touch Rugby - Field and Playing Position

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Edit   Delete - Last Modified By: jsa at 29/10/2014 5:51:40 AM

 Explore the Laws of Touch for Australian Touch Association (ATA


Edit   Delete - Last Modified By: JSA at 2/11/2014 4:52:45 PM

=       Passing in a circle (I person in the middle)

=       Zig zag relay with ball and hand off

=       Chain Tag

‘It chases the free players within a clearly defined space.  When a player is tagged they join hands with ‘It’ and with their hands joined they continue to chase the free players.  As more players are tagged they join on forming a chain.  The chain must stay intact.  Only the players on the ends of the chain can tag with their free hand.  The game continues until all the free players are caught or until the leader calls a halt.

§ Dog and the Bone

Equipment – Ball

The participants, divided into 2 equal groups sit in two lines 3 metres apart facing each other.  They number off down the line, beginning at the right hand side of each team.  The bone (ball) is placed on the ground between the 2 groups.  The leader calls out a number.  Participants with this number on both sides dash forward and try to snatch the bone and get back to their spot without being tagged by their opponent.

§ Shadow Tag

A set area is established in which to play the game, and a catcher is selected to chase the others.  A player is caught when the catcher steps on the shadow of that player.

§ Zig and Zag Circle Race

Two teams of equal numbers form a circle, with each team making up half of the circle.  Players stand 1 metre apart, and each team’s players are then numbered.  When the leader calls out a number, the two players that have that number run aournd the circle weaving in and out of the players until they reach their original places.  The one who arrives home first scores a point for that team.

§ Kangaroos and Wallabies

Children form 2 lines, 3 metres apart facing each other.  Each has a home line 20 metres further back.  One line is called Kangaroos and the other line is called Wallabies.  The leader calls out either Kanagaroo or Wallaby and that line turns and races for home, with the other in hot pursuit.  Those caught join the other line.

§ Dodge and Mark

Participants get into pairs, one is the attack the other is the defence.  At a given signal, the attackers must try to get free and the defenders must follow them closely and try to keep within an arm’s distance, so that when the whistle blows they can touch their opponents.  The participants then reverse the position, so that both get a turn in covering their opponent.

§ Ship / Shore / Shank

3 parallel lines are marked out 10 metres between each.  The three lines are named Ship, Shore, Shank.  All participants line up on the middle line.  The instructors call out either ‘Ship, Shore or Shank’ and participants have to sprint to the correctly named line.  If they hesitate, go to the wrong line, or are the last participant to arrive at the correct line, they are all ‘out’.  Game continues until there is one person left.

§ Octopus

All participants line up at one end of a marked out square (approx 20 x 20 metres) with one person in the middle who is ‘It’.  On ‘go’ the participants attempt to get to the opposite line without being tagged by ‘It’.  Once tagged, the participant have to remain in the position where they were tagged and are only allowed to move their arms to attempt to tag other runners.  Continue until everyone is tagged.

§ Partner Tag

Participants are divided into pairs, and numbered one and two, then spread out individually in a clearly defined space.  On go every number one is ‘it’ and they chase the number twos around in an attempt to catch them.  On the whistle everyone must stop where they are and jump in the air twice, then twos chase ones.  Players who catch their partner before the whistle blows automatically change over.

§ Prisoner Tag

Participants divide into two groups in a confined area.  A large circle is drawn in the centre which becomes prison.  One group is given 20 seconds to scatter after this the other group chases them.  If a participant is tagged on the escaping side, the participant is escorted back to prison.  The participant who is caught must remain there until released by one of their group by tagging the outstretched hand.  Both groups take turn in chasing.

§ Crows and Cranes

Two teams face each other in lines about 1 metre apart.  One team is the crows, the other the cranes.  A line is drawn 5 metres behind each team, to mark that team’s safety zone.  The leader stands at one end and calls out crrrrrr…ows or crrrrr…anes.  The team whos name is called dashes for its safety zone where they may not be tagged.  The other team attempts to tag as many of them as possible before they reach safety.